H4 & RH4 Roleplay Rules


H4 is a speed-based roleplay combat system. H4 is 10-10-10, each number representing the amount of words required for attack, connect and dodge/evade actions respectively. Also listed are the rules for Royal combat, or RH4.


5 Points Damage

A battle ends after 5 points of damage are done to either character. In cases of a death match, after 5 pts. of damage only then is a finisher allowed to be executed.


The Basics

Attempt: 10 words
Connect: 10 words
Dodge: 10 words
In/Out of range: 10 words
In range + Attacking: 15 words
Out range + Prepping: 15 words
(Note: Must be in the following order - In/Out of range then Attacking/Prepping)
Prep: 10 words
Weapon withdrawal: 10 words
Counter: 15 words
(Note: Must be in the following order - Dodge then Attack)
Max typo's allowed: 3 max, 4 and up are void
Finisher: 10 words (attempt), 10 words (prep), 15 words (connect)

Energy attacks: Requires 1 prep to draw up energy
Breaking bones: Requires 3 preps, or 3 connections on the same body part
Severing body parts: 3 preps
Escaping/Leaving a fight: 3 lines, 10 words


Attacking

Attempt: The first number of the trio (10) represents the minimum amount of words for the attack. This line must be proceeded and ended with an action mark to be registered as a legal action.

Fighter1: <His fist lifted up towards the side of Fighter2's face>

Note the use of name in the attempt. It must be in all lines of combat. It helps to determine who you are attacking, and is also commonly used as a way to know if someone is cheating or not. In addition, you must also state what you're attacking with, and what body part you're attacking.

Connect: The second number (10) is the amount of words needed to make an attack connect, or to actually do damage to an opponent. Remember, an attack only counts if both an attempt and connect are typed before an opponent defends against the attack. In addition, you must also state what you're connecting with, and what body part you're damaging.

If there was no dodge made to the aforementioned attack, a connect line could look like this:

Fighter1: <His fist slammed into Fighter2's face, causing him to fall>


Defence

Dodging/Evading: The final, and third, number (10) is the defend/dodge line. There isn't much restriction on this, as it can simply be ducking, jumping, moving to the side, or knocking an attempted attack away. This must be done in the middle of an attackers attempt and connect line. In addition, you must also state what body part you're specifically dodging.

Between the attack and connect already stated, Fighter2's dodge could be something like this:

Fighter2: <He would step back away from the fist of Fighter1>


Counterattack

Counter: The counter attack line requires 15 words. It is basically a mixture of a dodge/evade and an attack. In order to perform this correctly the dodge must be stated before the attack.

Fighter2: <His hand pushed away the fist, and his own fist came out towards Fighter1's chest>

Fighter2 would then make a connect as normal.


Killing

Finisher: After 5 pts. of damage you can end the fight by knocking an opponent out, or another action, or even by killing them. 5 normal hits must have been completed before you can kill a character. Killing starts with your average attempt, followed by an extra prep line (10 words) and ends with the final connect. A finisher could look like this:

Fighter1: <swings his fist out-wards for the head of Fighter2>
Fighter1: <tightens the grip of his fist, thrusting his arm faster for more force to Fighter2's head>
Fighter1: <he slams his fist into the side of Fighter2's head, sending the foe to the ground knocked out>


Preparations

Prep: A single prep that is incurred before the attempt, adds 0 pt. of extra damage to your initial attack. (i.e. If you do 1 prep before 1 attempt, it does 0 pts. of extra damage. If 2 preps are done, then 1 pt. of extra damage is added to the attack. If done so at the beginning of a fight, the score would then be 2-0.) This applies to all attacks. Melee/Long Range/Energy, etc. Once any form of attack is used, the prep count drops back to 0.


Royal H4

If you want a more challenging, difficult setting of T2, you can add these rules to do the royal style of H4, called RH4.

» Opponent's name in everything (name must be in attempt/dodge/connection/prep/counter/getting in/out of range/finisher)
» No typographical errors (this includes action keys, capitalization of names, and misspellings [Punctuation and capitalization of anything else not required])
» Word limits for everything are the same, no changes